Tournament Rules, AAA Earlybird, 2013-2014 (London Junior Knights)

This Tournament is part of the 2013-2014 season, which is not set as the current season.
PrintTournament Rules

London Junior Knights

AAA EARLYBIRD TOURNAMENT

Tournament Rules

1.       Minor Hockey Alliance of Ontario playing rules shall govern all play.  Any team not affiliated with the MHAO must have a branch permission form completed, authorized and presented prior to the first game.  One 30 second Time Out is permitted per team per game.

CHA APPROVED NECK GUARDS ARE MANDATORY.   

AS PER OHF POLICY, THE NON - BODY CHECKING RULE WILL APPLY FOR ALL GAMES .  This applies to all teams, in all games, with no exceptions.       

2.       A maximum of 19 players may participate in any one game.  These can be carded players or affiliated players but must be declared as one of the 19 players, 2 must be goalies.  Team officials must present their Travel Permits and Rosters approved by their governing body prior to the first game, in which that person is used.  (NOTE:  If your first game is not at WFSC you do NOT present your Roster & Travel Permit until you arrive for the first game you are playing at WFSC). 

3.       It is the responsibility of the Coaching Staff to confirm players’ eligibility after any suspendable penalty.

4.       Any player or coach receiving a second major penalty MAY be immediately suspended from further play in the tournament.  The Tournament Discipline Committee decision will be final.

5.       The tournament Committee reserves the right to make decisions regarding the interpretation of the Tournament rules and to make decisions regarding protests.  All attempts will be made avoid playoff matchups with teams that have played in the Round Robin.  ALL DECISIONS ARE FINAL.

6.       Teams must report to the Arena at least one (1) hour before the scheduled time of their game.  Any team not ready to start the game MAY forfeit to the opponents with a recorded score of 1-0.  Games may start up to twenty (20) minutes prior to the scheduled time.

7.       Playoffs:  

            Minor Atom - Winner Gold vs 2nd Place Green, Winner Green vs 2nd Place Gold - Winner each game play in the finals.
            Atom         - Winner Gold vs 2nd Place Green, Winner Green vs 2nd Place Gold - Winner each game play in the finals.
            Minor PW    - Winner Gold division vs. Winner Black Division - Winner Green division vs. Winner White Division -
                               Winner of Gold vs Black plays winner of Green vs White playoff game.
            Peewee      - Winner Gold Division vs. Wild Card (Next best team after division winners identified) plays the winner
                               of the Green division vs. Black Division playoff game.

            NOTE:  Wildcard team will be determined by the following;  1.) most points, 2.) best Goals Against Average
                       

The goal average of a team is to be determined by dividing the total number of goals for and against into total number of goals for, with the team having the highest percentage winning the higher position.  

          
8.       In the event of a point tie at the conclusion of the preliminary round, the following will apply:

Ø       The winner of the preliminary game between those teams will advance.

Ø       If the two teams tied their preliminary game, then best goal average wins (defined below).

Ø       Tiebreakers carry forward identically to the tiebreaker formula below.

Ø       The team with the best goal average (defined below).

Ø       The team with the most goals for.

Ø       The team with the least goals against.

Ø       The team with the least penalty minutes.

Ø       If still tied, the winner will be decided by drawing playing cards (ACE HIGH/HIGH CARD WINS).

9.       Stop time will be used with the exception of when there is a five (5) goal or greater difference.  Straight running time will begin from the mid-point in the second period if there is a five (5) goal difference or greater.  Minor penalties will run three minutes straight time in this scenario.  Straight time will continue throughout the game, regardless of change in score

10.   There will be no overtime in preliminary rounds.  If required in the play-off, overtime shall consist of consecutive 10 minute sudden victory period(s).  Play will consist of “4 on 4” plus a goalie for the first three 10 minute overtime periods.  Should there be a need for a fourth overtime period, play will consist of “3 on 3” plus a goalie.  There will be a flood after the first 10 minute overtime period following which overtime will continue, with floods provided at the discretion of the tournament committee with consultation of the on ice officials.  THERE WILL BE NO SHOOTOUTS.  

11.   All championship games will start on “newly prepared” ice.  (at the discretion of the Tournament Committee).

12.   Acceptance of the team’s entry releases the London Rep Hockey Association Inc., The London Junior Knights, The Tournament Committee, Officials, the Arena Management and all connected with the tournament from any liability for injury or accident which may be incurred by a player or team official while attending or participating in the tournament.

13.   VANDALISM OCCURRING IN ANY OF OUR ARENAS WILL BE REPORTED TO THE TOURNAMENT OFFICIALS WHO IN TURN WILL SUBMIT A BILL COVERING ALL REPAIRS TO THE OFFENDING TEAM.  IN ORDER TO AVOID OCCURENCES PLEASE ENSURE A TEAM OFFICIAL CHECKS THE DRESSING ROOM THE TEAM HAS BEEN ASSIGNED BEFORE THE PLAYERS ENTER, TO ENSURE THERE IS NO DAMAGE AND AFTER ALL THE PLAYERS HAVE LEFT.

Goal Average

The goal average of a team is to be determined by dividing the total number of goals for and against into total number of goals for, with the team having the highest percentage winning the higher position.  

Example:          For 10 goals, Against 4 goals     Percentage 10/14 = .714

                      For 10 goals, Against 5 goals     Percentage 10/15 = .667

                      In this example .714 wins tiebreaker.

  
The London Junior Knights Tournament Committee