London Junior Knights
AAA GREEN & GOLD TOURNAMENT
Tournament Rules
1. Minor Hockey Alliance of Ontario playing rules shall govern all play. Any team not affiliated with the MHAO must have a branch permission form completed, authorized and presented prior to the first game. One 30 second Time Out is permitted per team per game.
CHA APPROVED NECK GUARDS ARE MANDATORY.
2. A maximum of 19 players may participate in any one game. These can be carded players or affiliated players but must be declared as one of the 19 players, 2 must be goalies. Team officials must present their certificates (both player and coaches) approved by their governing body prior to the first game, in which that person is used. (NOTE: If your first game is not at WFSC you do NOT present your cards until you arrive for the first game you are playing at WFSC).
3. It is the responsibility of the Coaching Staff to confirm players’ eligibility after any suspendable penalty.
4. Any player or coach receiving a second major penalty MAY be immediately suspended from further play in the tournament. The Tournament Discipline Committee decision will be final.
5. The tournament Committee reserves the right to make decisions regarding the interpretation of the Tournament rules and to make decisions regarding protests. ALL DECISIONS ARE FINAL.
6. Teams must report to the Arena at least one (1) hour before the scheduled time of their game. Any team not ready to start the game MAY forfeit to the opponents with a recorded score of 1-0. Games may start up to twenty (20) minutes prior to the scheduled time.
7. Playoffs: In a Three Division Pool, the top team in each Division plus one Wildcard team will advance into the semi-final. AVOIDING PREVIOUS MATCH UPS IF POSSIBLE The Wildcard plays the First Seed. The Third Seed plays Second Seed. In the event this format results in a previous match up (two teams playing who have already played each other during the preliminary rounds of the tournament), the First Seed plays the Third Seed and the Second Seed plays the Wildcard. The winners play in the final. In a Four Division Pool the top team in each Division advances. The winner of Gold plays the winner of Green in one semi-final and the winner of Black plays the winner of White in the other semi-final. The semi-final winners play in the Final.
8. In the event of a point tie at the conclusion of the preliminary round, the following will apply:
IF ONLY TWO TEAMS ARE TIED (FOUR DIVISION FORMAT)
Ø The winner of the preliminary game between those teams will advance.
Ø If the two teams tied their preliminary game, then best goal average wins (defined below).
Ø Tiebreakers carry forward identically to the tiebreaker formula below.
IF THE TWO TEAMS HAVE NOT PLAYED EACH OTHER (THREE DIVISION FORMAT) OR THREE TEAMS ARE TIED (ALL DIVISIONS)
Ø ( 3 team scenario only) The team with a clear best record in games among the three tied teams. NOTE: The tiebreaker formula below never reverts to a two team tiebreaker.
Ø The team with the best goal average (defined below).
Ø The team with the most goals for.
Ø The team with the least goals against.
Ø The team with the least penalty minutes.
Ø If still tied, the winner will be decided by drawing playing cards (ACE HIGH/HIGH CARD WINS).
9. Stop time will be used with the exception of when there is a five (5) goal or greater difference. Straight running time will begin from the mid-point in the second period if there is a five (5) goal difference or greater. Minor penalties will run three minutes straight time in this scenario. Straight time will continue throughout the game, regardless of change in score.
10. There will be no overtime in preliminary rounds. If required in the play-off, overtime shall consist of consecutive 10 minute sudden victory period(s). Play will consist of “4 on 4” plus a goalie for the first three 10 minute overtime periods. Should there be a need for a fourth overtime period, play will consist of “3 on 3” plus a goalie. There will be a flood after the first 10 minute overtime period following which overtime will continue, with floods provided at the discretion of the tournament committee with consultation of the on ice officials. THERE WILL BE NO SHOOTOUTS.
11. All championship games will start on “newly prepared” ice. (at the discretion of the Tournament Committee).
12. Acceptance of the team’s entry releases the London Rep Hockey Association Inc., The London Junior Knights, The Tournament Committee, Officials, the Arena Management and all connected with the tournament from any liability for injury or accident which may be incurred by a player or team official while attending or participating in the tournament.
13. VANDALISM OCCURRING IN ANY OF OUR ARENAS WILL BE REPORTED TO THE TOURNAMENT OFFICIALS WHO IN TURN WILL SUBMIT A BILL COVERING ALL REPAIRS TO THE OFFENDING TEAM. IN ORDER TO AVOID OCCURENCES PLEASE ENSURE A TEAM OFFICIAL CHECKS THE DRESSING ROOM THE TEAM HAS BEEN ASSIGNED BEFORE THE PLAYERS ENTER, TO ENSURE THERE IS NO DAMAGE AND AFTER ALL THE PLAYERS HAVE LEFT.
Goal Average
The goal average of a team is to be determined by dividing the total number of goals for and against into total number of goals for, with the team having the highest percentage winning the higher position.
Example: For 10 goals, Against 4 goals Percentage 10/14 = .714
For 10 goals, Against 5 goals Percentage 10/15 = .667
In this example .714 wins tiebreaker.
The London Junior Knights Tournament Committee