Tournament Rules, Triple 20 Shootout, 2019-2020 (London Junior Knights)

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TRIPLE 20 TOURNAMENT

RULES AND REGULATIONS

  1. Please have a team official come to tournament office 30 minutes prior to each game to verify team roster on electronic game sheet
    Teams can view game sheets at http://gamesheet.app after each game.  
    Only rostered and approved affiliated players are eligible to play.
    ALL TEAMS REQUIRE A CHA CERTIFIED COACH AND TRAINER ON THE BENCH FOR ALL GAMES. USA Teams do not require Trainer  


  2. The maximum number of players to be dressed for each game is 19 (20 for US teams) this includes two goalies.  Affiliated players will be accepted anytime during the tournament. Any team found with ineligible players participating in a game will be disqualified from the tournament. (Note: Games won by a disqualified team will be considered a win for the opposing team at a score of 1–0)

  3. All teams must be ready to play their games at least 20 minutes in advance of the scheduled time.

  4. All teams shall bring two sets of uniforms. 
    The VISITING team will wear LIGHT jerseys and the HOME team will wear 
    DARK jersey.

  5. The tournament officials will settle any dispute arising from the interpretation of the tournament rules. All decisions are final, and no protests are allowed.  

  6. In all age categories points will be awarded as follows in round-robin play:
               WIN - 2 Points            LOSS - 0 Points TIE - 1 Point  

  7. Player suspensions for various infractions will be administered as per MINOR HOCKEY ALLIANCE RULES. Any team permitting a player to participate in a game that he/she is suspended, or ineligible will automatically forfeit the game 1-0. 
    It is team official’s responsibility to check game sheet at http://gamesheet.app after each game and list suspended players on electronic game sheet prior to each game.

  8. All CHA and Alliance Rules will apply plus.
    All teams will be allowed one (1) 30 second timeout per game.

  9. Mouth guards are recommended but not mandatory for Canadian Players. Non-Clear Internal Mouthpiece required for all US Players
  10. All Players are required to wear Neck Guards. USA Hockey rules do not mandate the wearing of neck guards.   

  11. Dressing Room Policy  To provide a safe and comfortable dressing room environment with proper supervision for the player and team officials.  It will be the Policy of ALLIANCE Hockey that, when any player under the age of 18 is in the team dressing room(s) before, during and after a game or practice, a minimum of two (2) of the following shall be present in the dressing room(s) or immediately outside the dressing room(s) with the door ajar; two (2) team or club/Association officials, properly screened or one such official and an adult person associated with the team.
  12. Tailgating (alcohol consumption) in the parking lot is strictly prohibited. The consumption of alcohol in non-licensed public areas such as arena parking lots is illegal. If Arena staff observe this or receive complaints that it is occurring they will call the police immediately. Teams who have parents that are found violating this policy may find their team removed from our tournament and excluded from future tournaments.

GAME TIMES AND PROCEDURES

Game sheets will not have to be signed by the individual players, but each team is responsible for having available their approved player cards or rosters. Coaching staff are to sign electronic game sheets prior to each game. Please check that all players are listed, and suspensions noted for players not playing. All games will be 3 periods of 20/20/20 stop time with floods after each period.

The tournament committee reserves the right to eliminate a flood between periods due to time restraints. (i.e. -When there is a 5-goal differential or more at end of Second period the ice will not be resurfaced between the 2nd and 3rd)

A 3-minute warm-up will be permitted at the start of each game. 

The time clock will be run on straight time during the third period when the goal differential is 5 or more.  Penalties will be also run on straight time during this scenario. Clock will continue at straight time until conclusion of game. 

> There will be no curfew but due to availability of ice. Tournament Convener reserves the right to curfew games prior to their commencement. 

NOTE: When there is a 5-goal differential or more at end of Second period the ice will NOT be resurfaced between the 2nd and 3rd period.

TOURNAMENT HEADQUARTERS

Scores will be posted at the following location and online at www.londonjuniorknights.com

WESTERN FAIR           519-438-7203 x 387

DIVISIONS

MINOR BANTAM & BANTAM – Top 2 teams in each group advance to Championship round

MINOR MIDGET – Top 2 teams in each group plus 2 Wildcards will advance to championship round

SEEDING – ALL CHAMPIONSHIP ROUNDS
MINOR MIDGET – All Rounds - Teams will be seeded according to overall record. (Highest seed vs lowest seed) in all rounds. Seeding will be adjusted if possible, to avoid teams playing a team which they had previously played in Round Robin play.

MINOR BANTAM and BANTAM – 1st Place teams to play 2nd place teams from another group. Seeding in Semi Finals will be adjusted if possible, to avoid teams playing a team which they had previously played in Round Robin play.

TIE-BREAKING FORMULA

In the case of ties within each age category, the following procedures will be used:
A) If 2 teams are tied in points after round-robin games and one has a win over the other, the team with the win will advance. If teams tied during round-robin play the team with the highest percentage will advance.

B) If 3 or 4 teams are tied in points after round-robin play. First tie breaker will be points for games between tied teams.  If still tied the team(s) with the higher percentage, will advance. If any step in the tiebreaker only seeds one team, that teams assumes that position. The 3-4 team tie breaker will continue to determine the seeding of the remaining teams.  At no time will teams using this formula go back to a 2-team tie breaker.

NOTE: – All games are included in percentage calculation
(Goals for/ goals for + goal against)

Example – Goals for 10, Goals Against 4 
Percentage – 10/10+4 = .714

 

If a tie still exists in A or B above:  Ties will be broken in the following order:

a) If still tied the team with least goals against will advance.
b) If still tied the team with the most goals for will advance
c) If still tied team which won, the most periods in all games played will advance
d) If still tied the team(s) with the least number of penalty minutes will advance.
e) If still tied tournament officials will decide on the advancing team(s) through a coin flip.

 

PLAY-OFF and CHAMPIONSHIP GAMES
All playoff games will be 3 periods of 20/20/20 stop time with Flood after every period.
The Higher seeded team will be the Home team.

Tied playoff games will be decided in sudden victory 4 on 4 overtime.  Overtime period will be 10 minutes in duration. Teams receiving a penalty in overtime will play one-man short. If a team receives a 2nd penalty the other team will add one player until first whistle after a penalty has expired. 

If still tied after a 10 minutes OT a shoot-out will take place to break the tie. Coaches will select 3 players to shoot.  If still tied after 3 shooters, coaches will select 1 shooter and the shoot-out will be sudden death from that point on. The teams must choose different shooters until all players have had a chance to shoot.
NOTE: Any player serving a penalty that has not expired at the end of the overtime period is ineligible to participate in the shoot-out.

AWARDS

A team trophy and individual awards will be presented to the Tournament Champions and Tournament Finalists.